Maybe even have quests that result in permanent terraforming events that change areas : for example, make Dark Vale nice and pretty again.ĥ) Lack of variety in units. Or choosing Bastion VS Orcish town to permanently conquer 1 of 2 cities. For example, Utram and Hokan are enemies - it would be great to have multiple quests with different consequences that might even result in you fighting together with 1 mage against the other. Solution : remove boring quests and events and focus more on complex interactions with CIrcle Mages. Most quests are boring and I skip through text most times as there is nothing to keep player interested. I would love to see more of it : for example, hordes of demons deciding to attack your tower in waves (the fun part is to be warned about the attack ahead of time).Ĥ) RPG element is relatively weak. It was nice to see an enemy going directly for you and having some time to prepare. Usually, I hate 4X games, but being able to move your base made me love this game.Ģ) Most battlefields are well-thought through even if some make two armies start too close to each other.ģ) End game fight was a nice touch. ![]() Feel free to express your disagreement or agreement with my points below :ġ) Nomadic playstyle (moving tower and lodges) was a real game changer for me. ![]() However, I would still like to share my thoughts about this game. Hi, I am not a very good player and I have only finished this game once on Explorer difficulty.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |